// After 4 wins and/or losses, cumulatively, the rats will figure out who Steele is. Escapes DO NOT COUNT
// When encountering the Rat Thieves after 4 wins and/or losses, this scene replaces the intro only once.
else if (!ratsPCIsKnown() && (flags["RAT_VICTORIES"] == undefined ? 0 : flags["RAT_VICTORIES"]) + (flags["RAT_LOSSES"] == undefined ? 0 : flags["RAT_LOSSES"]) >= 3)
{
showRats(3);
output(blockHeader("A Secret") + "\n");
output("The familiar chittering of klepto-rodents encroaches on your [pc.ears]. Sighing, you raise your guard. The snickering is just up ahead. Before the next corner, you find three rats all squatting near a wall, looking at something on an old gadget, resembling an antique style of phone or personal assistant. When they spot you, they don’t scurry your way this time. The pack stands gradually, regarding you with faces so smug that entire planets would be lining up to punch them. You quirk one eyebrow and level your [pc.weapon].");
output("\n\n<i>“Hey,");
if (pc.tallness >= 6*12) output(" big");
output(" [pc.boyGirl]!”</i> the [rat0.furColor]-furred rodenian waves. <i>“You thought you could keep that secret forever, huh?”</i> They approach you slowly, hands on their batons, tails waving and bodies shaking -- some emotion is barely contained.");
output("\n\n<i>“Ha! You were right under our noses this whole time, and to think we hadn’t even scratched the surface of what you’ve squirreled away!”</i> the [rat1.skinColor]-skinned mouse boy announces.");
output("\n\n<i>“Oh yeah! We’re working on sharing your secret to our friends! You’re gonna regret stepping foot here!”</i> the half-rodenian [rat2.boyGirl] wags a furry finger.");
output("\n\nWait, what secret? You lower your [pc.weapon].");
if (pc.isBimbo()) output(" <i>“Ooh, and what secret is that? I thought I showed you all of mine!”</i>");
else if (pc.isBro()) output(" <i>“There’re no secrets between fuck buddies. Did we not go over that?”</i>");
else if (pc.isNice()) output(" <i>“And what secret are you so sure is mine?”</i>");
else if (pc.isMischievous()) output(" <i>“Oh yeah? I’ve got a lot of secrets, and I don’t recall sharing that many to you.”</i>");
else output(" <i>“Really? Do tell.”</i>");
output("\n\nChuckling, the self-assured mouse-thief brings the device to her face and acts like she’s presenting on a stage. <i>“Ohh, you know... just a little tip we got from a concerned party a while back,”</i> she quips, clears her throat, and begins narrating with exaggerated enunciation.");
output("\n\n<i>“There will be a bothersome little snotbag coming your way who can’t help but stick his or her dull face into every corner. You’ll know them by their conceited sense of superiority and their complete lack of honesty and virtue. However this troublesome child may look compared to what they were born as, one fact remains: they are the " + pc.mf("son", "daughter") + " of Victor Steele, late CEO to Steele Tech, direct descendant and inheritor. What you do with this information is up to you, but I wholeheartedly suggest they are <i>not</i> to be left alone.”</i>");
output("\n\nA thread snaps in your mind hearing the name of your father, and their snickering cuts even deeper than before in your speechless form. The words you were hearing all spilled away at that moment, and now you know... now <i>they</i> know... <b><i>thanks to your " + rival.mf("bastard", "bitch") + " cousin.</i></b> Who else could have sent that kind of message?");
output("\n\n<i>“[pc.name] Steele!”</i> the cocky rodenian points at you, <i>“Next in line to ownership of the Steele Tech megacorporation! Just our luck that a corporate stooge was walking around Zhèng Shi! Haha! And would you believe it? Not a <i>mere</i> stooge, but the <b>head</b> stooge! It took us a while to figure it out, but who else fits the bill besides you?”</i>");
output("\n\n<i>“A CEO!”</i> squeaks the freckled mouse-boy.");
output("\n\n<i>“All to ourselves!”</i> finishes the [rat2.furColor]-limbed half-rodenian.");
output("\n\nThey all level their batons at you, faces shining with excitement. Their usual encirclement is again in effect. The air tenses up, and you can sense the effort they exert to not jump you straight away. <i>“Now, [pc.mister] CEO, you’re our primary mark. Now... we have your scent! Don’t worry though, this is just between you and ours, heh, as if we’d give the others a chance to capitalize! You have no idea how long we’ve gone without a score!”</i>");
output("\n\n<i>“Absolutely!”</i> the mouse-boy fist pumps. <i>“Little by little, you’re going to give back!”</i>");
output("\n\n<i>“And it’s up to you whether or not we do this the easy way or the hard way!”</i> the [rat2.boyGirl] standing to your right chortles.");
output("\n\n<i>“Don’t mistake us, we’re not going to hurt you, but you’re going to start owing us a lot more! You can start atoning for your crimes one payment at a time!”</i> the [rat0.eyeColor] rat-girl strikes the tip of her baton to the ground. <i>“A fight? We’d <b>love</b> to earn it. But if you give us what we ask for, we’ll leave ‘ya be for now. But we’ll find you again!”</i>");
output("\n\nA cold rush of fear is felt, and even some hesitation. If word of this gets out...");
output("\n\nA bead of sweat drips down your head looking at these rodents. There’s only small comfort in that, maybe, they won’t give out your name to the other pirates here, but that doesn’t make future encounters any easier. Maybe you can try to fix this situation? It’s something to consider.");
output("\n\nBut for now, one thing’s certain: you’ll not get out of this particular encounter with a sexual favor.");
IncrementFlag("RATCOUNTERS");
flags["RATPUTATION"] = 0; // It's set here.
ratButtons(4);
return true;
}