Vanae markings are now accent marking type 0 so change "target.hasStatusEffect("Vanae Markings")" into i think
"target.accentMarkings() == 0"
Line 678
Accentmarking function from creature.as
"target.accentMarkings() == 0"
Line 678
Code:
if (target.skinAccent != accentColor && target.hasStatusEffect("Vanae Markings"))
{ // setting vanae markings ablaze!
target.skinAccent = accentColor;
AddLogEvent("You experience a burning sensation around your skin-markings, as they change tone to match your new form, becoming fiery like that of living-embers. Your markings are now " + accentColor + "!", "passive", target.statusEffectv4("Foxfire") - kGAMECLASS.GetGameTimestamp());
return false;
}
Code:
public function accentMarkings():int
{
if(!hasAccentMarkings()) return -1;
var accentType:int = -1;
if(hasStatusEffect("Vanae Markings")) accentType = 0;
if(hasStatusEffect("Hyena Fur")) accentType = statusEffectv1("Hyena Fur");
if(hasStatusEffect("Shark Markings")) accentType = statusEffectv1("Shark Markings");
if(hasStatusEffect("Body Markings")) accentType = statusEffectv1("Body Markings");
if(hasPerk("Primorditatts")) accentType = 7;
return accentType;
}