The buttons for available drinks appear to have badly configured parameters -- as a result the kallyDrinkPurchase() function doesn't receive proper name of bought drink:
As a result drinks cost nothing and have no effect of actually getting any alcohol in the player, nor the associated potential scene(s) trigger.
A side-effect, the tooltips are missing drink descriptions in the tooltip body; instead they display drink name which should've been passed to kallyDrinkPurchase()
As a result drinks cost nothing and have no effect of actually getting any alcohol in the player, nor the associated potential scene(s) trigger.
A side-effect, the tooltips are missing drink descriptions in the tooltip body; instead they display drink name which should've been passed to kallyDrinkPurchase()