The button shows up, which is positive.
Except that an effort was mad to guarantee that the player would only use it in situations where the game could be saves.
Unfortunately the check for that is according to the inSceneBlockSaving function. Usually in normal game situations, it returns false.
But... while the game has the Codex up, it always returns true, and as the button is inside the codex...it'll always be disabled.
Except that an effort was mad to guarantee that the player would only use it in situations where the game could be saves.
Unfortunately the check for that is according to the inSceneBlockSaving function. Usually in normal game situations, it returns false.
But... while the game has the Codex up, it always returns true, and as the button is inside the codex...it'll always be disabled.