0.5.33 Shadows over the Sun - infinite fight for diversion

Yrrgyss

New Member
Feb 27, 2023
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0
49
Playing standalone Windows version.
Met Gweyr (hope got her name right) at the northeast corner of tundra and chosen to fight while she does the real work (sabotage/distraction).
After about four hours (real time) of battle got beyond all the letters in opponents names (uppercase, some [], lowercase, some {}, then blankspace, now it's unprintable rectangles). Still no signs of end of combat. Going to fight a few hours more but already expect segfault any time now.
BTW, can I suggest using Excel-style opponents "numbering"? Like, Cultist A, ... Cultist Z, Cultist AA, ... Cultist AZ, ... Cultist ZZ, Cultist ZZA, etc. I can submit snippet in C/C++ if interested.
Oh, and it'll be REALLY awesome to add somewhere combat round number...
 

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Shrike675

Well-Known Member
Apr 8, 2021
809
539
Not a bug. The fight lasts forever until you decide to run. Gweyr even mentions this.
 

WolframL

Well-Known Member
Feb 12, 2020
3,611
5,143
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...at some point you really should have figured out that the fighting isn't going to end and try something different, even if you missed both Gweyr's dialogue and the bolded notice before the fight commences.

Gweyr.png

Bold.png
 

Yrrgyss

New Member
Feb 27, 2023
2
0
49
'twas exactly what I was trying to do - defeat as many as I can... 0_o
Got a little bit too enthusiastic, that's all. ;-)
However, after some rounds would be nice to see some extra button like "enough distraction, can go now"...