[0.5.2+] CoC2 Save Editor v58

Belly97

Well-Known Member
May 13, 2016
102
118
Yes. If TiTsEd goes obsolete, no longer maintained or something similar, I'll step in.
Thank you if that does happen, although TiTsEd doesn't currently support the Java version (Only the now dead flash version) and its current maintainer said he may not update/make a new editor for it. He also mentioned that one of the options if he did want to make a new editor would be to base it off of this one, that is why I asked if it wasn't too difficult to do, to see if you could do it soon, rather than waiting a while for a "potential" editor from someone else. All good if you are too busy or not interested.
 
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end5

Well-Known Member
Jul 5, 2017
122
75
Thank you if that does happen, although TiTsEd doesn't currently support the Java version (Only the now dead flash version) and its current maintainer said he may not update/make a new editor for it. He also mentioned that one of the options if he did want to make a new editor would be to base it off of this one, that is why I asked if it wasn't too difficult to do, to see if you could do it soon, rather than waiting a while for a "potential" editor from someone else. All good if you are too busy or not interested.
All of this depends how much the data in save has changed between the old version and the new version.
 

Belly97

Well-Known Member
May 13, 2016
102
118
All of this depends how much the data in save has changed between the old version and the new version.
Well, the Java version is available to backers right now and it should become public soon-ish. If you can check it out when you have access that would be great.
Also here's a random new save I created in the Java version if it helps.
 

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  • Scarlett (H) - 6Hrs 49Mins, 1 Days - Casstech Z14, Kalas.json
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end5

Well-Known Member
Jul 5, 2017
122
75
Well, the Java version is available to backers right now and it should become public soon-ish. If you can check it out when you have access that would be great.
Also here's a random new save I created in the Java version if it helps.
Holy bloat. I hope that save is not the final version. I have to wait for public version before any investigation can be done and even then it could take a while.
 

Belly97

Well-Known Member
May 13, 2016
102
118
They are actively working on it and releasing new bug fixes and changes pretty frequently. I think the public release should be early next year sometime as some of the team are on holiday now. Looking forward to what you find when you get the chance :)
 
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cobra

Well-Known Member
Aug 29, 2015
477
188
For CoC2, is it possible to modify tattoos?
With end5's editor? ATM no. Your better off just using something else like Notepad++ and install a javascript plugin so it formats and displays properly. Tattoos are under "cosmetics":Screenshot 2022-02-18 153110.png
 

leomax

Well-Known Member
Dec 3, 2017
84
39
31
Is there a way to change what you are identified as race wise in the editor and for it not to change back when you load up the save?
 

TheShepard256

Well-Known Member
Is there a way to change what you are identified as race wise in the editor and for it not to change back when you load up the save?
Not directly. The race you're identified as is derived from which body parts you have (mainly the type(s) and flags of said parts), so the only way to change your race is to change your appearance to match the race you want to be. The only exception is being soulbound, in which case you'll always match the appropriate race.
 

Tallan

Member
Aug 29, 2015
8
2
Is there a way to change what you are identified as race wise in the editor and for it not to change back when you load up the save?
yes and no. what you -currently- are is derived on TFs you may have. Though I have edited a couple saves where it says that for example "you are a Succubus" instead of "you started as such and such, but have become this over the course of your adventures"
 

Mad Dog

Well-Known Member
Jun 1, 2018
504
258
Is there a way to make Jaelyn go from the Frost Hound to the Wayfort?

I already completed the Daliza/Jaelyn content available at the Frost Hound and aren't sure how moving her may effect things.
 

Atlas1965

Well-Known Member
Aug 28, 2015
58
4
Holy bloat. I hope that save is not the final version. I have to wait for public version before any investigation can be done and even then it could take a while.
Well there's now a public downloadable version.
 

Helia

Well-Known Member
May 8, 2017
83
153
Acknowledging that there is undoubtedly risk involved, is there a way to reset the progression on quests, or the recruitment of companions?
 

Tarnakus

Well-Known Member
Oct 31, 2020
193
67
On the reset progression on quest (this one explains how to do it with Brint->Brienne Quest):
Save edit:
Save to file and open it with text editor.
Find array called quests (ctr+f and type quests) then count from 0 to 14. You will have either [0,1,3] or [0,1,2,3] (depends if you saw heat scene). Delete everything in between 14th brackets so you will have only []. After loading the save you should go to the quest tile and you should have "Hollow" button (after loading check quest journal you shouldn't have Mad Cow entry in completed). Quest tile: Second red tile on the left from Marefolk Village with Brint.

Beginning of quests array and how to count (I added space for better visuals on empty brackets):
"quests":[[0,1,2,3],[0,1,2,3,5,8],[ ],[ ] ...
[0,1,2,3] - 0
[0,1,2,3,5,8] - 1
[ ] - 2
[ ] - 3
etc.
Keep in mind it only reset quest, that means you can still have leftover flags that will break save. Some quest have flags that after reset will still block you. I helped someone who reject building Malachite temple and want to reverse that and after redoing Cait Quest still was blocked.

I never tried to reverse recruitment.
 
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