1. If an ally is under the effect of Reactive Ward and gains shield HP from another source, Reactive Ward expires immediatly. It does not dmg enemies, it just ends. This is problematic, since you can't refresh skills like Guarded stance on tanks or even use Kiyokos shield of light on the same target. Else you just wasted a turn using Reactive Ward. I doubt that this is intentional. But I can see the balancing problem, if you could stack shield HP and deal absurd amounts of storm dmg when Reactive Wards expires.
2. You can trigger the dmg effect twice per turn. If the the target has Reactive Ward active with the duration of 1 Turn, you can use Reactive Ward on them again and it will trigger the dmg effect twice.* This seems to break crits as well. Below is a screenshot where I triggered the dmg twice. Regular hits deal more dmg than crits. I tried this on Story difficulty, thats why the dmg is so high. Double triggers do not increase the dmg per hit. Single triggers did similar dmg per hit
3. The dmg effect of Reactive Ward hits defeated enemies as well. Wolf A was defeated before the dmg resolved. Also the order of operation is messed up. Wolf A just took dmg, depite being dead. Wolf B was alive before the dmg trigger, but is says "is to hurt to keep fighting" and the displays the dmg. It should be the other wys around. The same is true for Wolf B and C. The second trigger just displays dmg, but every Wolf is dead already.
*: I casted Reactive Ward on Kiyoko for this. Might not work on other Characters, due to turn order.
2. You can trigger the dmg effect twice per turn. If the the target has Reactive Ward active with the duration of 1 Turn, you can use Reactive Ward on them again and it will trigger the dmg effect twice.* This seems to break crits as well. Below is a screenshot where I triggered the dmg twice. Regular hits deal more dmg than crits. I tried this on Story difficulty, thats why the dmg is so high. Double triggers do not increase the dmg per hit. Single triggers did similar dmg per hit
3. The dmg effect of Reactive Ward hits defeated enemies as well. Wolf A was defeated before the dmg resolved. Also the order of operation is messed up. Wolf A just took dmg, depite being dead. Wolf B was alive before the dmg trigger, but is says "is to hurt to keep fighting" and the displays the dmg. It should be the other wys around. The same is true for Wolf B and C. The second trigger just displays dmg, but every Wolf is dead already.
*: I casted Reactive Ward on Kiyoko for this. Might not work on other Characters, due to turn order.
Last edited: