0.4.41 Bull Rush in-combat text is the same as Lightning Fist's

Prince Charming

Active Member
Mar 18, 2020
30
33
Exactly what is says in the title.
By in-combat text i mean the text that appears in the main text space after you use a power during combat.
Note that i'm talking about the Bull Rush power that the Warrior class gets access to at level 6, named POWERS.BullRush, with a capital R;
and not about another Bullrush power that some enemies have, named POWERS.Bullrush, without the capital R.
I don't know if it's really a bug, i just found it was odd enough to bring it up.

If it can help, in the code yielded in the javascript console by (new POWERS.BullRush(pc)).doCombat + '', the textify command is:
JavaScript:
textify(dk || (dk = yL(["\\n            \\n        [attacker.CombatName] [attacker.weaponMRT|sheathe[tps|s] [attacker.combatHisHer] weapon and ]ball[tps|s] [attacker.combatHisHer] fist, focusing on [target.combatName] and winding up what promises to be a killer strike. Then with blinding speed [attacker.combatName] fl[tps|ies|y] forward towards [target.combatName], [hitMiss|striking [target.combatHimHer] directly [var0|and sending [target.combatHimHer] to the ground reeling and <b>stunned</b> from|with] the force and quickness of [attacker.combatNames] blow!", "|but at the last second [target.combatName] manages to step out of the way, leaving [attacker.combatNames] fist to fly forward into nothing but air!]"])), CombatHelper.output(c, i))
Whereas in the code yielded in the javascript console by (new POWERS.LightningFist(pc)).doCombat + '', the textify command is:
JavaScript:
textify(hk || (hk = yL(["\\n            \\n        [attacker.CombatName] [attacker.weaponMRT|sheathe[tps|s] [attacker.combatHisHer] weapon and ]ball[tps|s] [attacker.combatHisHer] fist, focusing on [target.combatName] and winding up what promises to be a killer strike. Then with blinding speed [attacker.combatName] fl[tps|ies|y] forward towards [target.combatName], [hitMiss|striking [target.combatHimHer] directly [var0|and sending [target.combatHimHer] to the ground reeling and <b>stunned</b> from|with] the force and quickness of [attacker.combatNames] blow!", "|but at the last second [target.combatName] manages to step out of the way, leaving [attacker.combatNames] fist to fly forward into nothing but air!]"])), CombatHelper.output(l, i))
As you can see they're sensibly the same, except BullRush appeals to an outer-scoped dk variable while LightningFist appeals to an outer-scoped hk variable.
Don't know if it's a lead or if the code is minified and therefore the hk and dk variable names are irretrievable artifacts or not but eh good luck.