Exactly what is says in the title.
By in-combat text i mean the text that appears in the main text space after you use a power during combat.
Note that i'm talking about the Bull Rush power that the Warrior class gets access to at level 6, named
and not about another Bullrush power that some enemies have, named
I don't know if it's really a bug, i just found it was odd enough to bring it up.
If it can help, in the code yielded in the javascript console by
Whereas in the code yielded in the javascript console by
As you can see they're sensibly the same, except
Don't know if it's a lead or if the code is minified and therefore the
By in-combat text i mean the text that appears in the main text space after you use a power during combat.
Note that i'm talking about the Bull Rush power that the Warrior class gets access to at level 6, named
POWERS.BullRush
, with a capital R;and not about another Bullrush power that some enemies have, named
POWERS.Bullrush
, without the capital R.I don't know if it's really a bug, i just found it was odd enough to bring it up.
If it can help, in the code yielded in the javascript console by
(new POWERS.BullRush(pc)).doCombat + ''
, the textify command is:
JavaScript:
textify(dk || (dk = yL(["\\n \\n [attacker.CombatName] [attacker.weaponMRT|sheathe[tps|s] [attacker.combatHisHer] weapon and ]ball[tps|s] [attacker.combatHisHer] fist, focusing on [target.combatName] and winding up what promises to be a killer strike. Then with blinding speed [attacker.combatName] fl[tps|ies|y] forward towards [target.combatName], [hitMiss|striking [target.combatHimHer] directly [var0|and sending [target.combatHimHer] to the ground reeling and <b>stunned</b> from|with] the force and quickness of [attacker.combatNames] blow!", "|but at the last second [target.combatName] manages to step out of the way, leaving [attacker.combatNames] fist to fly forward into nothing but air!]"])), CombatHelper.output(c, i))
(new POWERS.LightningFist(pc)).doCombat + ''
, the textify command is:
JavaScript:
textify(hk || (hk = yL(["\\n \\n [attacker.CombatName] [attacker.weaponMRT|sheathe[tps|s] [attacker.combatHisHer] weapon and ]ball[tps|s] [attacker.combatHisHer] fist, focusing on [target.combatName] and winding up what promises to be a killer strike. Then with blinding speed [attacker.combatName] fl[tps|ies|y] forward towards [target.combatName], [hitMiss|striking [target.combatHimHer] directly [var0|and sending [target.combatHimHer] to the ground reeling and <b>stunned</b> from|with] the force and quickness of [attacker.combatNames] blow!", "|but at the last second [target.combatName] manages to step out of the way, leaving [attacker.combatNames] fist to fly forward into nothing but air!]"])), CombatHelper.output(l, i))
BullRush
appeals to an outer-scoped dk
variable while LightningFist
appeals to an outer-scoped hk
variable.Don't know if it's a lead or if the code is minified and therefore the
hk
and dk
variable names are irretrievable artifacts or not but eh good luck.