New builds out today, patron build includes the ability for monsters to start passing on traits to their descendants, plus other things such as petting, feeding, and similar.
New builds out today, public build has new randomized dungeons in it, while the patron build includes dungeon events, random battles, loot drops, and the new equipment system, as well as laying down the foundations for leveling up.
Unfortunately, your options right now are to use Wine (which according to some folks has a very high success rate and stability), or to wait until we feel comfortable enough with our progress dropping money on Apple's Developers License.
If you want to try the Wine option though, you can jump...
New Build is out!
https://www.patreon.com/posts/public-release-4-11500631
Warning: We've found out what we previously believed was a simple, and code related issue is actually a progressive and systemic issue related to how Unity builds the project file in question. This means that the...
I was addressing, initially the claim based on the idea that other teams do more with less, the rest of the points I didn't feel needed to be addressed as badly given that we are an alpha that has not had multiple years of behind the scenes labor before being presented to the public and thus...
I'm sorry you feel that way, it's not an unreasonable thing. We have a lot of ground to make up here. As for why we seem to put out less for more, there's a couple of reasons.
1) We refuse to pay our people starvation wages. We have 5 employees including S-Purple, everyone on the project makes...
Thank you, will put this up to our team, it'll be a good thing to add I think, though not sure when we'll get around to it. We've got so little time to put in usability stuff when we're still working on bare bones features here. The planting and walking feature has been fixed in the latest...
And a new version is out. We've updated the writing this time around, gotten the nearly final scripts into place for the opening, and have overhauled the combat. In addition, the demon scenes are in for everybody.
New version is out! This month the public release includes the basic inventory system, two new sex scenes, and a sleu of bug fixes. This month's patron only release has more bug fixes yet, the last of evan's backlog of monster sex scenes, and more accessible areas. Next month we're adding...
To expand on this.
Sex scenes are unlockable by either codes, or by having sex with the monster in game once already. You will never be forced to sit through straight sex scenes, but you'll be exposed to straight sex scenes in the form of sprite sex assets in the game world rather than as...
That is a hoped for goal, basic customization of skin color and hair style and length are all planned as those would be the easiest to get in with minimum changes. Other things will have to wait and see.
We'll be going by the list of species, not gay/hetero stuff. Gay/Straight characters won't...
On the issues of the monster designs: The initial 5 monsters were designed for broadest appeal across all audiences, which meant a more vanilla look, and the demon was literally just a bad pick from the late game monsters for people who wanted something more monstrous.
As to the issues of the...
Our new release is out currently, and the builds can be found here.
They will begin being added as soon as we reach our second animator milestone.
I am not actually able to answer most of these, but I can present them to the team and get you proper answers. The other thing is that...
1) Beastiality for us is defined as truly feral animals (and specifically as 'sex with a sentient but non-sapient being), right now we've just not gotten to the more monsterous looking monsters. I assure you that they're coming up.
2) I'll be seeing to it that the NSFW art samples will be...