Search results

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    [0.9.076-BACKER#4003] Zaika Gangers do not give any drops if you select "leave" post-fight

    Currently, the only way to get experience or random drops from the Zaika Gangers combat encounter is to pick a sex scene. Picking "leave" simply boots you back to the panel you were on with no reward.
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    [0.9.074-BACKER#3965] Ranged Multi-Attacks are not Working

    Currently, the PC cannot get the bonus ranged attack from the "second shot" and "second striker" perks. The bonus melee attack from "Second attack" and "second striker" perks are working properly. This may be unrelated, and I'm not sure if this is intendedbut the extra attacks from the "rapid...
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    [0.9.073-BACKER#3943] Specialized Combatant not working with ranged weapons

    Ranged weapons that do not have the "Bonus Hit Rate" trait still seem to have a large chance of missing a flurry attack after selecting the "Specialized Combatant" perk
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    [0.9.073-BACKER#3943] Gravity Crush deals half damage on all enemies

    It seems lately that Gravity Crush is getting the "Very High Physique half-damage response" from every enemy in the game regardless of their actual physique stats. Even enemies on First-14 are able to resist every time. Character has 70 willpower in this screenshot.
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    [0.9.069-BACKER#3817] Psychic Slam and Gravity Crush not doing damage

    This is still occuring in game version: 0.9.070-BACKER#3826
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    [0.9.069-BACKER#3817] Psychic Slam and Gravity Crush not doing damage

    Currently, against some opponents, Psychic Slam and Gravity Crush will do no damage, but WILL proc effects such as the life-gain from Psytuned Vitality. In the instances I've seen, I think it has something to do with the height of the target.
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    [0.9.069-BACKER#3817] Using Melee Telekinetic Warrior Causes Crash

    Melee attacking while having a rock in the melee slot (unarmed) and the Telekinetic Warrior perk causes a crash. Ranged slot can attack with no weapon as intended. Version: 0.9.069-BACKER#3817 Message: Attempted to unequip a Rock weapon instance; Rocks are the fallback weapon to fill the...
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    Kineticist Feedback Thread

    It seems that gravity crush and psychic slam only work on enemies that are between 5'6" and 6'0" tall. From what I can understand, the code tries to get the tallness property of an integer, making the tallness multiplier NaN
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    [0.5.20] Attempting to view Valkyrie's detailed stats results in crash

    During the introduction fight of the Palace of Light quest against the three wraith trolls, attempting to view detailed stats of the Valkyrie results in a critical error. Full error below image. version: 0.5.20 TypeError: e.damage.map is not a function at Function.value...
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    [0.9.019-BACKER#2502] Cleave perk hits player's party instead of enemy's depending on target

    Currently, there is a problem with the Mercenary perk Cleave. In a fight against multiple opponents, if the player does a regular melee strike on an enemy that is NOT in the first slot (enemy A), then the cleave will attack the player and any temporary companions on the player's side. BTW, it...
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    [0.9.006-BACKER#2166] Accuracy Bonus Currently Does Nothing

    This issue is still seen in version: 0.9.010-BACKER#2247
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    [0.9.002-BACKER#2105] Errors with using the inventory button mid-fight

    Both issues are still present in version 0.9.007-BACKER#2171
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    [0.9.006-BACKER#2166] Accuracy Bonus Currently Does Nothing

    Because SingleMeleeAttackImpl and CombatMiss have different default values for accuracy, 0 and -1 respectively, the bit in CombatMiss that uses the attacker's accuracy bonus when defaults are used is never executed. Considering the player's attacks do not explicitly set an accuracy value, this...
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    [fixed][0.5.1] Magatama, Hornet Honey, and Winterstem still reference Resolve

    Even though Resolve has been phased out, the "Winterstem" and "Hornet Honey" consumable items claim to heal resolve while the "Magatama" equippable item claims to increase max resolve. Also of note, while winterstem and hornet honey can heal HP, the magatama does not seem to have any effect on...
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    [0.9.002-BACKER#2105] Errors with using the inventory button mid-fight

    The player is unable to equip new weapons while in combat. Also, while in combat, drop items is selectable, but just causes the game to return to the main combat screen without doing anything else. Also, while in battle, accessing the inventory and then either clicking on the [main menu] or...
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    [0.9.002-BACKER#2105] Unable to get into Redd's ship (Mastodon) for the rescue

    After docking on Redd's ship, you just need to exit your ship to enter the dungeon. I was able to do so using the save file you attached.
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    [0.9.001-BACKER#2069] Repairing Nova While She is Unequipped Resets Her Stats

    Just the player inventory. If nova is currently staying behind as a crewmate, then the [repair] option does not appear regardless of if the stats are messed up or not.
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    [0.9.002-BACKER#2105] Ranged Critical Hits and Aimed Shot are Nonfunctional

    Looking through it, even with the change you suggested, it would mean that something like rapid fire would not be able to proc crits at all. SingleRangedAttackImp would keep special as "append" during the call to applyDamage, which is still not an attack type calculateDamage recognizes.
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    [0.9.002-BACKER#2105] Ranged Critical Hits and Aimed Shot are Nonfunctional

    Right now, some extra ranged properties, such as Critical Hits and the smuggler's "Aimed Shot" will not proc against enemies. Not even having the perk "Alpha Strike" can get a crit to proc with a ranged weapon. Melee weapons on the other hand seem to be unaffected: random crits, alpha strike...