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  1. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Elementals, to my mind, are simply poorly balanced. I'm on NG+7 or 8, so my perspective is definitely skewed a bit, but the elementals that mainly do damage are pathetically weak. I'm talking about he fire/ether/darkness etc aspects. Basically all of them except wood, metal and air; these ones...
  2. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Yes. It's not actually hard to go to 9 tails if you have the requirements done either tbh. More RNG than pure fox if you only meditate at the shrine when going down that path, to be sure, but mystic jewels seem to be biased towards giving tails in my experience. Maybe I was just lucky. I never...
  3. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    It's 42. You don't even need all that much int or wis; it's around 120 for both stats then just meditate.
  4. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Could I just add that it would be good if Iron Fists gave more than just +10 to fists each NG+. Like on the first level it could give ten, the second it could give twenty and so on until NG5 where it gives 50. As it is, it feels kind of unnecessary to keep investing in it since I'm only getting...
  5. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    I meant which item gives the cat TFs, but I'll keep the rest of what you said in mind.
  6. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    I'm at 12 Yeti and somewhat regretting not having bought a few mage perks before having chugged the TF items down. Then again not really much they would've done against -480 INT. It's interesting that your stats are the way you described. For the record, I'm on NG7 and have all the basic...
  7. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    It would be nice if hair dyes affected tails and other non-fur/non-skin TFs like Manticore hands/feet. Because as it is now, I can have white hair and green tails and I can't even imagine what kind of mess that is. Also are you considering adding wood/nails/stones to places outside of the...
  8. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    I think that may have been the issue, to some extent. I've thought the soulskill multi, 1400% spell mod and my int stat would show me some decent numbers but it turns out I need to add quite a bit more to WIS. Funny thing, Fox Fire and Comet are affected by brutal blows as well. At 257 INT and...
  9. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    I'm sorry, but I just don't understand what I need to equip and offer to make Fox Fire good. Nor Comet or Many Birds. I have nine tails, I have Kitsune of Balance, I have the kimono, hairpin and shield equipped; my soulskill multiplier is at 780% -- I'm fully maxed up until Overlord, even. But...
  10. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    The difference is absurd. I always knew Might was strong, but the difference is that without debug mode, my strength jumps from 290 to 1000. With debug on it's only to 390 from 290. Honestly, I think this version could be scaled up a LITTLE bit higher, to like 500 or something, but it's...
  11. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    It's both, honestly. In the early-mid game Triple Strike can easily deal like 20-50k damage with meh stats and almost no armor as long as you have Might up -- I know this for a fact because I've used it to speed through the game with the group He'Xin'Dao golems long before I was really strong...
  12. M

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    On the subject of balance, Soul Force -- in general -- is a mess. Draco Sweep alone is completely broken. I went for a Dervish/Enhancer combo on my last Extreme play through and by the end, with Brutal Blows + Berserk + Draco sweep, could three turn kill corrupt Marae. Three turns. The shit hit...