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  1. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Nightmare is in deepwoods. How exactly do you get celess? I checked the old changelogs and they mention an event in the deepwoods, but I'm not getting anything.
  2. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    I have become a bat girl with fangs and the scenes are still not unlocking, is vampire a different transformation?
  3. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    How to you unlock Divas "Bloody Rose" and "Share a Meal" Scenes?
  4. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    What are the advancement requirements for the adventurer's guild currently available?
  5. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Hi, its been a while and I haven't been keeping up with the updates unfortunately. I really like what's been going on with the new stuff, been having a lot of fun. I could use some assistance though, what (or would that be who?) is the question marked box in the lovers tab that has the quote "We...
  6. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    I didn't know about the bows gaining poison and lust options, that's cool. For me at least, I never expected unskilled weapons to be on par with endgame bows, that would make bows rather pointless, my point was they need to be usable in all cycles for character role role play and what not and...
  7. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    So how will the unskilled weapons be viable in new game+? Will there be new versions with appropriate damage that need to purchased each cycle? Or will there be a way to increase there damage? Maybe instead of having no bonus damage at all, they could get less of a bonus, or a bonus from a...
  8. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    So will crossbows/guns be "unskilled" range weapons, by which I mean they will do decent damage with none to minimal perk investment? If so, when do you want them outdone by bows?
  9. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    So here's the idea, for the first rank of bow shooting you get 5% bonus. Then it reduce's by 1% for each subsequent rank. Basically: Rank 1: 5%, Rank 2: 4%, Rank 3%, Rank 4: 2% Rank 1: 1%. This leads to a total of an extra 15% accuracy front loaded onto the first 2 to 3 ranks of bow shooting...
  10. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Maybe a small accuracy bonus could be added to each rank of the bow shooting perk, to help out early level rangers. Also, I believe somewhere in this thread it was stated that guns wouldn't be affected by any bow perks (please correct me if I'm wrong), if that is the case, will there be separate...
  11. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Oh OK, thanks for clarifying, it's really nice that you willing to put up with all my questions. Also, as an idea for guns, maybe they can focus on status effects instead of straight damage. Though that is dependent on how DoT attacks work in CoC, which I don't really understand.
  12. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    My apologies, I wasn't specific enough. I was referring to the accuracy perk in the perk page, which appears, to me at least, as a static 60% accuracy reduction. This was with 90 speed, 102 intelligence, and 100 bow skill. The accuracy of the shots themselves is fine, I was just curious about...
  13. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    So how does the accuracy perk work? Is it suppose to be a constant -60% to accuracy, or does the penalty reduce with bow use and/ or bow skill? Cause right now it is static. Also, I know everyone working on the mod is busy with everything already (good job, by the way, I really like it!), but...
  14. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    The bows fatigue cost won't go down with the bow shooting perk. Is it suppose to be that way for now and will later be put back in?
  15. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Hey Zevos, what would be the point value for a flintlock pistol in the preset character creator (is that what its called?)? I couldn't see it on the gdoc.
  16. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Hello to you to drakosis. To ascend you need to beat Lethice in her stronghold (I'm going to assume you know how to do that for now but I can explain it if you don't), then go to camp actions and click ascend.
  17. ExperiencPoints

    Preset Request Thread (Xianxia)

    Alright! Let's give this a try! Name: Claire Pre-made: Yes. Female. Average Build. Fair Complexion. White Hair. C Breasts. Affinity: Speed. History: Scout. Description: You're an accomplished pirate that has long since become bored of the local seas. Upon your return to your Ingram...
  18. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    So, how will charged weapon work with the range weapons revamp? Will it encompass both weapons? Just melee weapons? Or do you choose which one to buff?
  19. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    Course I would love guns to be just as viable as bows and crossbows. But personally its more for character role play, I really like pirates right now for some in-explainable reason. Maybe have guns have more armor penetration? Or maybe more base damage but less of a bonus from speed than the bow...
  20. ExperiencPoints

    CoC Xianxia Mod (0.8w-z for CoC 1.0.2)

    I should probably specify that the guns wouldn't be affected by the bow shooting perk. The amount of fatigue would remain constant, just like how guns wouldn't be affected by bow skill level (Will that still be a thing?) I don't know if this is possible, but for the multi shot perks, you could...