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  1. Jacques00

    Cerespirin nymph colors.

    Implemented some edits in the pull request (#1007). This should add "dark green" to Cerespirin's color library (for both skin and hair). It should also add "dark green" as well as some other colors to Ceria's hair/fur dye options. Ceria's color functions have also been redone to be a bit more...
  2. Jacques00

    Beauty Marks

    There can be a face flag or cosmetic status effect to set it, sure. I just need a scene that enables/disables it and it can be added in. From what I'm aware, it is only mentioned in the appearance screen, so there shouldn't be any issues with having to weave the variable into other bits of the game.
  3. Jacques00

    Corporation Logos and the Codex

    Okay, added logo art in the pull request (#1006). There are some missing codex entries and entries that need more/better info though. Not sure if there is a lore-building team on that--if not, there should be! I should also probably make more logos and emblems at some point... eventually...
  4. Jacques00

    Nonesuch's Catalogue of Smut

    Can I get your save file to test with (preferably with your character ready to breed with Sera)? Please post it in the bug report section with a short description of your issue.
  5. Jacques00

    Dankest T's Art Stuff

    These busts are just too dank. : P I like the consistency of angle you've got going there, even though that does make things a little template/robotic. Varying up the poses might help. I dig Penny's U.G.C. armor though. Tips I would give (besides the aforementioned accuracy) is to increase...
  6. Jacques00

    Male Rahn designs [new artist]

    Made some silent edits for ya in this topic--hopefully this helps.
  7. Jacques00

    Curious Questions

    That was me. I initially named them that way because I had no idea what the branches were intended to be, but noticed they each had an obvious theme--I also didn't want to pull directly from the perk names since some of the perks weren't centered around just "drones" or just "shields". The Tech...
  8. Jacques00

    Designing Briget from Nursery [finished]

    I like the one farthest to the right in that lineup. Once colors are added in, I'm sure you can knock back the robutt seams until they are ghost light. I dig your work and keep it up!
  9. Jacques00

    An egregious oversight

    I agree--The repricing was relatively based off of other item prices. I'll drop it down to 400 as a happy medium (since it is a JoyCo product). I also dropped Rainbotox down to 800 (it still needs to be relatively expensive due to its lore text), and Rainbow Gaze down to 900 (expensive since it...
  10. Jacques00

    An egregious oversight

    Implemented in the pull request (#996). I expanded its color library and increased the price, by like 6 times its suggested price... Might tweak it later, just not sure yet since this transformation item actually gives options whereas Rainbowtox is priced at 1000 with completely random effects...
  11. Jacques00

    A Question About Drone Writing

    Don't wait for the devs to approve of your pre-concept. Actually write it, at least up to a proof-of-concept phase, then put it up for edits and review. This will allow anyone reviewing it a good idea of the quality and style of your work. If the devs like it, they may ask for further edits to...
  12. Jacques00

    Drone Differences?

    Yea, that's how it was outlined--in combat, it is supposed to perform like the damaged Tam-wolf, but with a different proportion of damage types. As the game is still WIP, it is unknown if there will be any upgrades or alterations written for any of the drones in the future. I think Amara is...
  13. Jacques00

    Drone Differences?

    Yes, each drone has their own damage values. Maybe very minor, to the point where it just comes down to personal preference. I can't edit the wiki at the moment, but the breakdown is as follows: Base combat drone damage value is: 1 + level + (random value between 0 and ((2 + level) /...
  14. Jacques00

    [Implemented] Muffstick - Mouthgina TF

    Vaginas can be distinguished by using an index number--like 0 would be the first vagina, 1 is second, 2 is third. If the number is variable, it can be a variable, like "selectedVagina". If using parsers, by default the [pc.vagina] will always choose the primary (first / index 0) vagina. If...
  15. Jacques00

    Turning tables at Badger's quest

    The fix was more due to the new processTime() revamp screwing some event handling up.
  16. Jacques00

    Atha

    Make sure you are playing the latest version. I think there was a bug introduced to the content with the new time revamp, but there should be a fix for the latest version--if not, possibly for the next release.
  17. Jacques00

    Tavros Station Elevator Request

    Added a floor button menu in the pull request (#988).
  18. Jacques00

    Sera Guide

    It should be fixed recently to a "successful" score--so she just needs to be impressed with a good outcome, but it doesn't need to be perfect to the point where she gives the salary though.
  19. Jacques00

    Panic Ejaculation Perk Not Working

    If I'm not mistaken, it adds to the success rate in the struggle chances. With the perk, there will be an extra blurb describing how the escape went, if successful. If there is an area where it doesn't show up, please be specific and clarify where.
  20. Jacques00

    Quick question: How do beards work?

    Two different trains with different rails of thought managed to derail this topic train. Please stay on topic. It seems the initial details have been answered. If you want to continue these discussions, please start a new thread.