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  1. Jacques00

    Fixed 0.9.126-BACKER-ELECTRON#5958 Bad "Cum thirsty" perk and being addicted to Ardia-interaction

    Hopefully fixed for the next release. Ardia's cum condoms are only usable if Steele is in withdrawal, but I also made it possible when Steele has the "Thirsty" status effect (since it isn't used often and it fits in context). Drinking them should now correctly put Ardia's load in Steele's mouth...
  2. Jacques00

    Fixed [0.9.136-PUBLIC#6280] ZS Ops Deck: North L-Bend Is A Dead-End

    Hopefully fixed for the next release.
  3. Jacques00

    Fixed [0.9.136-PUBLIC#6280] Liferoot Pollen Not Removed by Showering

    Hopefully fixed for the next release.
  4. Jacques00

    Fixed [0.9.138-PUBLIC-ANDROID#6339] Excessive Exp granted after Bothric Quaddom Combat loss

    I think this is intentional as the Bothrioc Quadomme are level 9 and reward boss-level XP. You might have been lucky and gotten a high value on the randomized portion of the XP value evaluation.
  5. Jacques00

    Fixed [0.9.138-PUBLIC#6339] Taivra Awards Fewer XP Than Expected?

    Hopefully fixed for the next release. Taivra should now reward boss XP.
  6. Jacques00

    Fixed [0.9.108-PUBLIC#5358] Schrödinger's Disarm

    Hopefully fixed for the next release. The Disarmed status effect's reminder should now display at the start of a turn (after any character descriptions) instead of during the turn, where all the other status effects are updated for the respective turn. Also, Telekinetic Warrior should now...
  7. Jacques00

    Fixed 0.9.126-BACKER-ELECTRON#5958 Transparency on the Chameleon Cock Sock does basically nothing

    Hopefully fixed for the next release. I made some adjustments to how this item and other "Chameleon"-related items are interacted with. For the Chameleon Cock Sock, changing its transparency on will now set its sexiness to 1 (to which the item starts off transparent by default from what I've...
  8. Jacques00

    Fixed [0.9.104] Persistent Sealed-In Effect

    Is this still an issue? I'm pretty sure it's fixed now, but if this is still a problem, I'll try to review it again.
  9. Jacques00

    Fixed [0.9.104] Persistent Sealed-In Effect

    Okay, I think I have it resolved for the next release (not the one that just released today, but the next one). The "Sealed-In" status should now remove itself if the character has no pheromones left to concentrate. So in your example, if you got the hug from Quaelle and removed/wore airtight...
  10. Jacques00

    android 15 and newer has graphical bugs with apk version.

    Okay, thank you for checking. The latest release should have the edits I made. If it isn't already disabled, try toggling off the "Vector Image Filter Effects" setting under the Graphics section of the Options. Let me know if this helps.
  11. Jacques00

    android 15 and newer has graphical bugs with apk version.

    I am looking into this and I think I may have found a solution, but I am not for certain since I do not have a newer Android device to test on. However, I will try to add a graphics toggle option that will hopefully address the issue in the next release. I believe it may have something to do...
  12. Jacques00

    Fixed 0.9.135-BACKER-ELECTRON#6207 Critical Error when putting on subtuner.

    It looks like this has already been fixed for the next release.
  13. Jacques00

    More colors for Behemoth's Crystal Ridgeback?

    index = base color, glow color 0 = "emerald", "green" 1 = "citrine", "orange" 2 = "peridot", "viridian" 3 = "garnet", "vermillion" 4 = "sapphire", "azure" 5 = "amethyst", "indigo" 6 = "ametrine", "purple and yellow" 7 = "azurite", "golden" 8 = "opal", "iridescent" 9 = "onyx", "smoky-white"...
  14. Jacques00

    More colors for Behemoth's Crystal Ridgeback?

    As much as I would like to implement an automated matching scheme, I think that would take away some of the control the player can have over the final color (via save scumming) as it would railroad them into just one possible color when the change happens. Keeping short of actually implementing...
  15. Jacques00

    Missing/Gated Permapaint Colors

    Okay, updated for the next release. It looks like the item does have gemstone color for markings, but that was also overwriting the button for glowing colors. In any case, both the scales and marking choices have Gem as a valid option.
  16. Jacques00

    wolfy nail penny art

    Hopefully fixed for the next release. This is a case of the images not really aligning with the variables. Due to Penny having so many image variants (with a couple not even in a complete set, WolfyNail's art included), some images were just not being unlocked because the variant is...
  17. Jacques00

    More colors for Behemoth's Crystal Ridgeback?

    Hopefully addressed for the next release. Looking back at the original doc, while I can't speak for the original coder, my guess would be that it was hard-coded that way mainly because there were too many options and wasn't worth the coding investment to generate a sub-menu for the player to...
  18. Jacques00

    Missing/Gated Permapaint Colors

    Since the color lists were consolidated and reorganized into a central list of common colors, it seems some colors got lost in the shuffle. The "onyx" color is actually a gemstone color, compared to "sable" (as mentioned above) being the color equivalent under the metallic category. Because of...
  19. Jacques00

    TiTS-public-9,0.132-win (stuck on Loading screen with loading Phaedra stuck at the bottom.)

    If you are playing the downloaded version of the game, try re-downloading it. If you are playing the browser version, try force restarting it (with Ctrl+F5, if possible). Not sure if these actions will fix your issue, but it's worth a try. In the meantime, I'll look into the word parser to see...