As for Hunter Dream, could you adopt it? I have written fanfics and some other personal things, and I have always been interested in that store, I know it was originally the weapons store before the other one, so my idea is to give it another approach. Thanks for response uwu1. Yes.
2. Yes.
3. No idea.
4. Totally.
As for Hunter Dream, could you adopt it? I have written fanfics and some other personal things, and I have always been interested in that store, I know it was originally the weapons store before the other one, so my idea is to give it another approach. Thanks for response uwu
I will read it thanks, where can I find it? Well currently he can't but in December I will since I will have vacations from the universityYou could. HOWEVER...
Any TiTS project will balloon bigger then you think it will. Small advice, read up on the writing guides, start with the SMUT first (the hardest part) and then go from there.
What about future Shade and Astra interactions?Aside from Anyxine, Uveto can be considered feature-complete. There are some blank spaces that still need to be scrubbed out, but that's it.
What about future Shade and Astra interactions?
So, something I'm curious about - why, once I've gotten the translation for the Korgonne language refined, do the Korgonne random encounters still talk like they aren't being properly translated?
Huh. Yeah, I'd kind of figured it was a case of "hey, just because you got it working reliably for one Korgonne clan doesn't mean that it works perfectly for Korgonne language as a whole" - ie., Korgonne dialects can be as varied as the various dialects and variations of the English language on Earth (see also people having trouble understanding accented English, never mind English using different slang/different spelling of words/different pronunciations).In game issues with hold dialects i guess.
Although the real reason is that the random encounters are older than the translator. And there is no translated dialogue for them.
The Frostwyrm fucks Steph Irson live on camera. If that doesn't get you interested...This provides incentive to seek out the frostwyrm, with a number of ways to resolve the issue -- either by putting the frostwyrm down, asking her to stay away once befriended, siding with her even if it means trouble for your company persist, or trying to arrange some sort of meeting between involved parties to find a middle ground (which, let's admit it, is just a thin excuse for potential Steele-filled dragon sandwich)
As you note yourself, you'll find it if you go there, but there's no real reason for you to actually go there in the first place. To see a glimpse of frostwyrm beforehand you have to #1 want to watch the show in the first place #2 get Steph show instead of Tank Kannon show #3 sit through entire multi-page thing until the very end and then #4 be interested in getting fucked by a frostwyrm enough to want to seek it out on this premise. That's a number of hurdles quite a few people won't clear.Granted, nothing tells you it's out on the Eastern edge, but if you're there the encounter is common enough that it's practically guaranteed if you walk the full length of the area.
It's another thing the side-quest could help with -- it'd provide incentive/excuse to try to establish some basic communication with the frostwyrm over multiple wins, and then maybe make sexual content available simply as part of that communication, after enough wins/talks, or at least provide some hints it's gated by losing past certain point.The thing that needs signposting is the win 3 times, lose 1 before the Frostwyrm will fuck Captain Steele.
You could refuse to go there if you don't have a reason to. Or you could, in the spirit of the Planet Rush, get there by simply explore every tile you can reach; that's what I (and presumably many other players) do.there's no real reason for you to actually go there in the first place.
The idea of exploring in the spirit of the planet rush a moon that was already explored literally some 300 years ago is particularly unconvincing -- spending your time on "exploring" something long-since explored and settled means you aren't using that time to explore planets which are part of the Rush, so it is more like the opposite of 'planet rush spirit'. And even the actual rush planets aren't something the player explores just because of some nebulous rush spirit, but because their father buried inheritance carrots there for them to find, essentially blackmailing them to, whether they're personally interested in it or not.(other than "it's there" which was an old school approach already some 20+ years ago and something the game otherwise mostly manages to avoid)
Just make a shitload of backup saves and you'll be fine.I don't really like the idea of messing with the command console and changing the flags, too paranoid about breaking the game.