[Ren'py/Python] 'Monster Girl Dreams' Alpha v25.9b (BFRPG)

lurker01

Well-Known Member
Oct 1, 2015
63
3
Ellys face is still not quite working. During talking about recall stones it became fully visible, but leaving and re-entering her office made it partially disappear again.

Shizu (rest encounter) after defeat: "DeactivateExpressionOverlay" (or something like that) and "1" as followup dialogue.

---
somethin else entirely

Suddenly things became very awkward between Manticore and my guy. Even went so far that I just explored the region to talk avoiding all other contact. It was a bit weird for her having the same options an reactions after gettin rid of the accidental hookup to her venom and the detox combined with the mate bonding talk. Especially the still not sharing name or talking about relationship stuff. I guess saying no resets her to a previous state. Still; I guess it will always be a bit awkward now :oops:
 
Last edited:

Threshold

Well-Known Member
Sep 2, 2016
170
51
v21.7 is now out for Bed-Chan art, system stuff, and bug fixes.
Edit v21.7a is now out for bug fixes.
Edit 2: v21.7b for an important bug fix.

Edit 3: v21.8 is now out with some Vivian and Amber content, as well as art for the Ghost and Toxic Matango by Houpo and Applehead respectively. There's also a new loss scene for Kyra while in the sex stance written by Game Salamander. Also bug fixes n stuff.

Edit 4: v21.8a bug fix update is now out with revisions to Lillian and thicker Aiko, as well as the mentioned bug fixes.
 
Last edited:

Threshold

Well-Known Member
Sep 2, 2016
170
51
Double posting for v22 which has a bunch of assorted new content and system updates.
Edit: v22.a is now out for important bug fixes.
Edit: v22.b is now out for more bug fixes.
Edit: v22.c is now out for important bug fixes.
 
Last edited:

Corrupted

Active Member
Feb 9, 2019
29
6
23
Yo so some bugs I've seen so far. During the oni scenes in the bar there are one words popping up in the texts like smug and calm which I am gussing is what their faces show sooo theres that. Some crashes seem to happen during the menu when selecting the adventure and what happens. where the game stops responding. Also my meal hasn't run out even though it should have ran out by now.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v22.1 is now out, with mostly bug fixing stuff, but also Minoni art.
Edit: v22.1a is now out for bug fixing.
Edit: v22.1b is now out for bug fixing.
Edit: v22.2 is now out for Amy art, bug fixing, QoL updates and a new character in the bar/brothel.
Edit: v22.2a is now out for bug fixing.
Edit: v22.3 is now out for a smol update with fixes and other assorted changes.
Edit: v22.3a is now out for bug fixing and and some new content for the generic Alraune.
Edit: v22.3b is now out for bug fixing.
 
Last edited:

Threshold

Well-Known Member
Sep 2, 2016
170
51
Double posting for v22.4 update bringing a new character to a quest in the forest. Unlocked by talking with Elly enough and clearing the Forest Dungeon.
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
Looks like I'm getting an exception every time I try to shop or buy skills. Triggers on brand new saves.

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/gamecode/hubTown.rpy", line 278, in script call
call EnterTownLocation from _call_EnterTownLocation_3
File "game/gamecode/dialogueSystem.rpy", line 4450, in script call
call sortMenuD from _call_sortMenuD_76
File "game/gamecode/dialogueSystem.rpy", line 4368, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 726, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 4368, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 4368, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 1696, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSystem.rpy", line 4368, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 3951, in script call
call Shopping from _call_Shopping_1
File "game/gamecode/on_buyMenu.rpy", line 18, in script
"[tt.value]"
File "game/gamecode/on_buyMenu.rpy", line 284, in execute
screen ON_ShoppingScreen:
File "game/gamecode/on_buyMenu.rpy", line 284, in execute
screen ON_ShoppingScreen:
File "game/gamecode/on_buyMenu.rpy", line 291, in execute
fixed:
File "game/gamecode/on_buyMenu.rpy", line 295, in execute
vbox:
File "game/gamecode/on_buyMenu.rpy", line 299, in execute
frame:
File "game/gamecode/on_buyMenu.rpy", line 302, in execute
vbox:
File "game/gamecode/on_buyMenu.rpy", line 333, in execute
fixed:
File "game/gamecode/on_buyMenu.rpy", line 345, in execute
if SkillShopping:
File "game/gamecode/on_buyMenu.rpy", line 370, in execute
hbox:
File "game/gamecode/on_buyMenu.rpy", line 371, in execute
fixed:
File "game/gamecode/on_buyMenu.rpy", line 373, in execute
use ON_Scrollbox("Consumables:"):
File "game/on_common.rpy", line 13, in execute
screen ON_Scrollbox(name="", leftBar=False, hideBar=True):
File "game/on_common.rpy", line 13, in execute
screen ON_Scrollbox(name="", leftBar=False, hideBar=True):
File "game/on_common.rpy", line 18, in execute
vbox:
File "game/on_common.rpy", line 21, in execute
hbox:
File "game/on_common.rpy", line 25, in execute
viewport id viewportID2:
File "game/on_common.rpy", line 27, in execute
vbox:
File "game/on_common.rpy", line 28, in execute
transclude
File "game/gamecode/on_buyMenu.rpy", line 373, in execute
use ON_Scrollbox("Consumables:"):
File "game/gamecode/on_buyMenu.rpy", line 374, in execute
for index, item in enumerate(ListOfItems):
File "game/gamecode/on_buyMenu.rpy", line 378, in execute
if (hasReq >= len(item.requires) or not buying) and (item.itemType == "Healing" or item.itemType == "Consumable"):
File "game/gamecode/on_buyMenu.rpy", line 379, in execute
use ON_ShopSingleItem(item, index)
File "game/gamecode/on_buyMenu.rpy", line 88, in execute
screen ON_ShopSingleItem(item, index):
File "game/gamecode/on_buyMenu.rpy", line 88, in execute
screen ON_ShopSingleItem(item, index):
File "game/gamecode/on_buyMenu.rpy", line 91, in execute
python:
File "game/gamecode/on_buyMenu.rpy", line 106, in <module>
if perk.PerkType[p] == "Buy Prices":
NameError: name 'perk' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/gamecode/hubTown.rpy", line 278, in script call
call EnterTownLocation from _call_EnterTownLocation_3
File "game/gamecode/dialogueSystem.rpy", line 4450, in script call
call sortMenuD from _call_sortMenuD_76
File "game/gamecode/dialogueSystem.rpy", line 4368, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 726, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 4368, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2034, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 4368, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 1696, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSystem.rpy", line 4368, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 3951, in script call
call Shopping from _call_Shopping_1
File "game/gamecode/on_buyMenu.rpy", line 18, in script
"[tt.value]"
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\ast.py", line 708, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\exports.py", line 1345, in say
who(what, *args, **kwargs)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\character.py", line 1142, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\character.py", line 842, in do_display
**display_args)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\display\core.py", line 3094, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\display\screen.py", line 430, in visit_all
callback(self)
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\display\core.py", line 3094, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\display\screen.py", line 440, in per_interact
self.update()
File "D:\Downloads\MonGirlDreams-Alpha-v22.4-pc\renpy\display\screen.py", line 625, in update
self.screen.function(**self.scope)
File "game/gamecode/on_buyMenu.rpy", line 284, in execute
screen ON_ShoppingScreen:
File "game/gamecode/on_buyMenu.rpy", line 284, in execute
screen ON_ShoppingScreen:
File "game/gamecode/on_buyMenu.rpy", line 291, in execute
fixed:
File "game/gamecode/on_buyMenu.rpy", line 295, in execute
vbox:
File "game/gamecode/on_buyMenu.rpy", line 299, in execute
frame:
File "game/gamecode/on_buyMenu.rpy", line 302, in execute
vbox:
File "game/gamecode/on_buyMenu.rpy", line 333, in execute
fixed:
File "game/gamecode/on_buyMenu.rpy", line 345, in execute
if SkillShopping:
File "game/gamecode/on_buyMenu.rpy", line 370, in execute
hbox:
File "game/gamecode/on_buyMenu.rpy", line 371, in execute
fixed:
File "game/gamecode/on_buyMenu.rpy", line 373, in execute
use ON_Scrollbox("Consumables:"):
File "game/on_common.rpy", line 13, in execute
screen ON_Scrollbox(name="", leftBar=False, hideBar=True):
File "game/on_common.rpy", line 13, in execute
screen ON_Scrollbox(name="", leftBar=False, hideBar=True):
File "game/on_common.rpy", line 18, in execute
vbox:
File "game/on_common.rpy", line 21, in execute
hbox:
File "game/on_common.rpy", line 25, in execute
viewport id viewportID2:
File "game/on_common.rpy", line 27, in execute
vbox:
File "game/on_common.rpy", line 28, in execute
transclude
File "game/gamecode/on_buyMenu.rpy", line 373, in execute
use ON_Scrollbox("Consumables:"):
File "game/gamecode/on_buyMenu.rpy", line 374, in execute
for index, item in enumerate(ListOfItems):
File "game/gamecode/on_buyMenu.rpy", line 378, in execute
if (hasReq >= len(item.requires) or not buying) and (item.itemType == "Healing" or item.itemType == "Consumable"):
File "game/gamecode/on_buyMenu.rpy", line 379, in execute
use ON_ShopSingleItem(item, index)
File "game/gamecode/on_buyMenu.rpy", line 88, in execute
screen ON_ShopSingleItem(item, index):
File "game/gamecode/on_buyMenu.rpy", line 88, in execute
screen ON_ShopSingleItem(item, index):
File "game/gamecode/on_buyMenu.rpy", line 91, in execute
python:
File "game/gamecode/on_buyMenu.rpy", line 106, in <module>
if perk.PerkType[p] == "Buy Prices":
NameError: name 'perk' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Monster Girl Dreams Alpha-v22.4
Thu Apr 30 01:56:09 2020
```
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
Another bug, thankfully not game breaking. When you return to the town menu from one of the locations for the first time, it brings up the player stat HUD which seems to break the NPC busts. They won't show up anymore. This seems to be cleared up once you've triggered a bust while adventuring. The player stat HUD never goes away after that point, not sure if intended since it use to be hidden while in town.
 

FishGuy

Member
May 4, 2020
5
2
23
NVM I realized it was fixed.

Btw. I like the concept of the game. It's quite unique. I'm looking forward for future updates. Keep it up!

Edit: I don't know if this is a bug but when I try to lessen the cock sensitivity it won't let me its stuck on 95% even tho I have 2 points. Please fix. :)
 
Last edited:

Threshold

Well-Known Member
Sep 2, 2016
170
51
v22.5 is now out with art for the succubi campers, multiple system changes, and other stuff.


Another bug, thankfully not game breaking. When you return to the town menu from one of the locations for the first time, it brings up the player stat HUD which seems to break the NPC busts. They won't show up anymore. This seems to be cleared up once you've triggered a bust while adventuring. The player stat HUD never goes away after that point, not sure if intended since it use to be hidden while in town.

If you're using an old save there may be some jank going on, leaving and entering town should fix the npc cg issue, but the stat hud is now intended to stick around.
Though not sure if the hud will stay like that forever, I'm experimenting with some mechanics and junk rn. But you can hide it and the text box with the H key if you want to get a better look at the characters.

NVM I realized it was fixed.

Btw. I like the concept of the game. It's quite unique. I'm looking forward for future updates. Keep it up!

Edit: I don't know if this is a bug but when I try to lessen the cock sensitivity it won't let me its stuck on 95% even tho I have 2 points. Please fix. :)

If you have certain perks that raise your cock sensitivity and you've already lowered it by the maximum it wont let you lower further, i probably need to check if the description is clear enough, it may not mention this properly.
 
Last edited:

runingman69

Well-Known Member
Nov 24, 2018
1,299
1,383
canuck land.
So just tried this and I'm really happy with it! :D It's a fun Renpy game with some nice smut writing and decent game play. I look forward to see what comes next!
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v22.5a is now out for bug fixing.
Edit: v22.5b is now out to fix a crash.

So just tried this and I'm really happy with it! :D It's a fun Renpy game with some nice smut writing and decent game play. I look forward to see what comes next!
Glad you enjoy it! :D
 
Last edited:

Voidot

Well-Known Member
Jun 3, 2017
91
22
30
Love the game.

However, I just wanted to report a bug/exploits that i've noticed as i played.
I've been farming to try to pay off my character's debt (no real benefit for that, but why the hell not).
As i farmed, i gained enough experience to cap a few of my character's attributes.
However, i've noticed an annoying bug as i've leveled up my character.

The bug is as follows:
Lowering or raising attributes via items can affect your ability to modify attributes and claim perks.

Example 1:
By equipping the following equipment/parks, you can gain a bonus of -53 to Willpower.
Raising your willpower to 100, and then removing the items will cause your base willpower to reach 153 (which can then be further increased by beneficial perks/items)
*Mysterious Allure (from Sophia)
*3x Wild Runes,
*Sealing talisman

If one wanted to maximize an attribute, they would want to lower it as much as possible prior to reaching the cap. Only after that should look to obtain unremovable perks with beneficial affects.

Example 2:
With the following items/statuses, you can gain a bonus of +24 to strength, allowing you to unlock the Nerved of Steel perk (40str) with only a total of 16 strength.
*Rutting (status effect from Galvi)
*3x Bull/Wild Runes
*Lion's Amulet
 
Last edited:

runingman69

Well-Known Member
Nov 24, 2018
1,299
1,383
canuck land.
So the only gripe is with the Salier or what ever the proper name is for the frog like girls in the cave have incredibly op grapple abilities even with stacked runes to counter the paralyze effect.
 

FishGuy

Member
May 4, 2020
5
2
23
I've been playing the game for months now.
I've fully paid my dept I've finished the story (so far) did every side quest and I've finished it 3 times (easy, normal, and hard)



I have several suggestions:

• The story is unfinished. I know that you're just one guy and it's hard to make a game this big but the game lacks a bit of story. The player may wonder what goes beyond the caverns. It puts us into a cliffhanger.

• Maybe (just maybe) add background for the town, inn, guild hall, shop, and some other places that lacks background. I know art takes time and I have the patience to wait so I'll just say good luck.

• Can you add a gallery where u can see the art and stuff. And maybe add some CG.

Sorry for my bad English.

Review: The game is not that bad. The story is good. But man... This game changed me... Now I have a thing for monster girls and I'm addicted to it. for the game... I'll give it 8/10 it's great and the story really drives you.

Final message: "Stay at home, or dance with us". Be careful around people. And I look forward for future development.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v23 is now out with a crap ton of gameplay changes, as well as art for the salarisi and Feng, and other stuff too.
Edit: v23.a is now out for bug fixing.
Edit Edit: v23.c is now out for bug fixing.
 
Last edited:

FishGuy

Member
May 4, 2020
5
2
23
v23 is now out with a crap ton of gameplay changes, as well as art for the salarisi and Feng, and other stuff too.
Edit: v23.a is now out for bug fixing.
Edit Edit: v23.c is now out for bug fixing.
Oh wow a new update. I wonder what's the new stuff.


Why the fuck did I even ask that question. Screw me.
 
Last edited:

Threshold

Well-Known Member
Sep 2, 2016
170
51
v23.d is now out doing some balance stuff and fixing what should be the last of the bugs.

Oh wow a new update. I wonder what's the new stuff.


Btw I've been addicted to the waifus in the games... And some of them are monsters.. does that count me as a furry?
I'd say that depends on your personal definitions of what a monster girl is vs a furry.
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
I'd say that depends on your personal definitions of what a monster girl is vs a furry.
When used to define kinks, monster girls are usually not classified as furry. Mainly because there are a lot of people who like creatures or people with partially monstrous bodies (though with a human-like torso and face), but do not like the fully furred animal-like people with muzzles that are generally classified as furries.

The two intersect in some ways, but do not in others. So the two are generally considered separate flavours of xenophilia kinks.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v23.e is now out for what I seriously hope is the last bug fix up updated before I can get to working on the next actual update.
 

lurker01

Well-Known Member
Oct 1, 2015
63
3
v23.e is now out for what I seriously hope is the last bug fix up updated before I can get to working on the next actual update.
-Sofia is now far more resistant to sex recoil, and is also dealing about 30% more damage if for some reason you decide to do that.

-Nicci, Alraunes, Toxic Matangos, and Amy now all take less recoil damage as well.

Hmm... is that to compensate some unintended boost in v23+ ? Currently still at 22.5 and well... scary big list of changes is scary :oops:

BTW, you never clarified which level range Sofia is aimed at :iiam:
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
Man, humans are weird. Would people classify cat girls as furries
The most common depiction of cat girls, with just cat ears and a cat tail, aren't even monster girls under most classifications. Some do it anyway, but that's not a useful classification for describing the kinks of actual people. If someone's calling a cat girl with only the ears and tail a furry or monster girl, it's probably because they either don't understand or don't like those kinks. If the cat girl has cat eyes, furrred limbs, and paws/claws, then that does qualify as a monster girl.
 

Al Gore

Member
Jul 28, 2019
20
24
The most common depiction of cat girls, with just cat ears and a cat tail, aren't even monster girls under most classifications. Some do it anyway, but that's not a useful classification for describing the kinks of actual people. If someone's calling a cat girl with only the ears and tail a furry or monster girl, it's probably because they either don't understand or don't like those kinks. If the cat girl has cat eyes, furrred limbs, and paws/claws, then that does qualify as a monster girl.
The relationship between anthropomorphic and moe anthropomorphic porn/content seems to be a point of contention. In theory moe anthropomorphism is in essence furry lite or gateway furry content but because furry/anthro doesn't have a great reputation in many circles of the internet people like to completely divorce "monster girls" from "furry" even though they're pretty similar and arguably different flavors of the same thing. In other words a lot of people are closet furries.
 

FishGuy

Member
May 4, 2020
5
2
23
v23.d is now out doing some balance stuff and fixing what should be the last of the bugs.


I'd say that depends on your personal definitions of what a monster girl is vs a furry.
Oh I'm glad.. welp no need to get a shotgun.






I have a question:
Where can I find this girl?




I've been searching for her everywhere and it seems that she's hard to find.
I would like to know :)



Edit: NVM I found her :/
 

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Last edited:

FishGuy

Member
May 4, 2020
5
2
23
v23.f is now out for a few last things before I move onto working on v23.1.

Can I ask some questions and give some Suggestions?




Q:When will you add the "Capital"?
I defeated Sofia 4 times and for the 5th one It needs the Capital (which is unavailable)

Q:Will there ever be an option to flirt with the townspeople? (Yes, I'm horny and sad)

Q: There's some characters that haven't received their art even tho they were there from the start. Will they ever get art?




Suggestions:
Bruh I forgot what I was supposed to suggest lmao.
Uh... Maybe a Gallery where you can see every characters art?

More missions to get Eros.

Maybe a training room where u can play mini games and get tons of xp so u can level up and get stat points.




I know I'm asking too much but remember "these are just Suggestions".

Thank you for making the game and thank you for not giving up on it, not like other game developers.

Any way stay inside don't die from corona and just imagine this is a YouTube outro.:yes:
 

Lazyrick

Member
Nov 19, 2017
15
3
24
Can I ask some questions and give some Suggestions?
Q:When will you add the "Capital"?
I defeated Sofia 4 times and for the 5th one It needs the Capital (which is unavailable)

Q:Will there ever be an option to flirt with the townspeople? (Yes, I'm horny and sad)

Q: There's some characters that haven't received their art even tho they were there from the start. Will they ever get art?
1. Capital is still a ways out for now. there's going to be some 23.X updates, including Kotone (hypno-fox) art, and, good news to you, some content for some of the townspeople, like Belle (barkeep) and the guild girls. Also, after the Caverns, the next area is the Labyrinth, which leads to the Capital, so you've got a whole area in the way.
2. Townspeople are going to be more slow burn sort of characters, gradually piling up content, rather than the usual one dump and done.
3. All characters will eventually get art, but art takes time and is expensive, especially when you're getting a bunch of expressions with them. Who are you referring to anyway?
 

lurker01

Well-Known Member
Oct 1, 2015
63
3
1. Capital is still a ways out for now. there's going to be some 23.X updates, including Kotone (hypno-fox) art, and, good news to you, some content for some of the townspeople, like Belle (barkeep) and the guild girls. Also, after the Caverns, the next area is the Labyrinth, which leads to the Capital, so you've got a whole area in the way.
2. Townspeople are going to be more slow burn sort of characters, gradually piling up content, rather than the usual one dump and done.
3. All characters will eventually get art, but art takes time and is expensive, especially when you're getting a bunch of expressions with them. Who are you referring to anyway?

(ver. 22.5) Not sure if he means Selena (the Nymph/Dryad) but she really stands out like a sore thumb considering how polished the forest is by now. I meant we even got a new character added to the forest who has art right from the get go. Not that I'd complain about new characters right away with art but it is odd.