Hey guys, I've got an idea for an item that turns into a character that I've been kicking about for a bit trying to nail down the logistics/ outline for before I go anywhere with the writing and semi-coding.
Here's the link to the gdoc you can comment/ give feedback on. https://docs.google.com/document/d/1H1TYHPNbEdu2EPNqXALwVw6oAwoBG71k0CPhghiItO8/edit?usp=sharing
The main initial rundown is a set of headphones dubbed 'dreamophones' (horrible name, I know) that the PC finds and brings back to the ship. When they want to relax, they can use this device to help calm down. What they notice during use is an ASMR-like effect that starts off as tingles, and can become much more depending on how immersed they want to get in the feeling and how often they use them.
After sufficient usage, a projected NPC materializes and can up the ante for some scenes. Depending on what's allowed, and how well the idea is received, the NPC could become a ship AI and also introduce a mechanic of xp/level drain. We're not talking game-breaking hardcore drains (unless it really goes down that PC inflicted route), but more as a mechanic to round out Lilin's character, and maybe give a little more to grind for on the player's side.
Let me know what you think. Right now there's quite a few questions littered through the doc I could use some feedback on. If it does go anywhere, I'll have a fairly long road ahead with writing.
Here's the link to the gdoc you can comment/ give feedback on. https://docs.google.com/document/d/1H1TYHPNbEdu2EPNqXALwVw6oAwoBG71k0CPhghiItO8/edit?usp=sharing
The main initial rundown is a set of headphones dubbed 'dreamophones' (horrible name, I know) that the PC finds and brings back to the ship. When they want to relax, they can use this device to help calm down. What they notice during use is an ASMR-like effect that starts off as tingles, and can become much more depending on how immersed they want to get in the feeling and how often they use them.
After sufficient usage, a projected NPC materializes and can up the ante for some scenes. Depending on what's allowed, and how well the idea is received, the NPC could become a ship AI and also introduce a mechanic of xp/level drain. We're not talking game-breaking hardcore drains (unless it really goes down that PC inflicted route), but more as a mechanic to round out Lilin's character, and maybe give a little more to grind for on the player's side.
Let me know what you think. Right now there's quite a few questions littered through the doc I could use some feedback on. If it does go anywhere, I'll have a fairly long road ahead with writing.