Recent content by Iloei

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    CoC: Unofficially Expanded Edition (v1.4.19 for CoC 1.0.2)

    I was playing the pregenerated Charlie character in this mod, and I noticed that apparently not all dog cocks have knots. This means that the for loop starting line 1789 of classes/classes/Scenes/Masturbation.as which looks like this: for...
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    Banning items?

    To answer my own question, perhaps the simplest way to effectively remove an item from the game would be to insert return false; for the first line of the consumable's useItem() method. This might not pass the test suite (I do not know -- the tests keep timing out for me), but it's close enough...
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    Banning items?

    I am interested in banning certain consumables from dropping. (Edit: or, auto-destroying them when they drop, if that would be easier. Though... even better... would be to also ban non-encounter events which do nothing but drop those items (increasing the odds of other events).) However, I do...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Yes, I don't know how to build the executable. (Yes, this used to seem obvious to me. But... I forgot...)
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    A couple years ago, I submitted some minor changes for this game. They eventually got included, but I had wondered off. I might have some time to put into this again (and maybe do a better job with my contributions), but... I forgot how to build the thing (for testing changes), and I don't see...
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    Nightgames Mod (v2.5.1.2) updated 2/11/17

    I sent a pull request (#42) with some textual changes, and I do not know if that was good, bad, or should have been done differently. Can someone give me a hint?