Project UnWill [Unity] (Looking for collaborators)

Blasterus

Member
Jun 19, 2016
7
0
Hello.
I've made prototype for a multiplayer stealth/rpg/trainer game. Game done in Unity, using free rpgmaker style assets for visuals.
Currently there's 1 level, where you need to catch your target, and bring her to your house.


In short, the idea is to make a game with stealth/RPG-part, where you need to capture people, and then in trainer-part crack their will, and train them in certain ways to match given requirements.


Game can be played solo, or with someone in multiplayer.
For more details/plans please check docs:
https://docs.google.com/document/d/1oP6XS-lO_cXrAZukimVYIRAGQxf0iXEToDSWfC59nJo/edit?usp=sharing


But no porn yet.
Currently I'm looking for artist for this game.


Artist will need to fill training part with content. Few character sprites for dialogues, few event CGs, and maybe pixel sprite (for roaming part) for each character.


Updates:


26.07:
Added basic implementation of quests.
Added save/load.
Added player's House.
Some UI tweaks.

19.07:
Added multiplayer.
Updated UI.





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stuntcock

Active Member
Nov 1, 2015
31
10
I've made prototype for a stealth/rpg/trainer game. Using Unity and free rpgmaker style assets.

The demo works well.  My only complaint is that the collision map (or navmesh or whatever) prevents the player character from walking "behind" some objects which seem like they ought to be passable.


There's a design-level problem here involving balance.  In order for the training scenes to be satisfying, they'll need to include a fair amount of content (e.g. at least 10 minutes of gameplay depicting the character's gradual seduction, hypnotism, torture, corruption, or whatever).


It would be tough to stretch the RPGMaker abduction scenes to the same length.  If the map is so large that it requires 10 minutes to walk across, then it will require an absurd amount of time for you to create it.  If the map is so densely populated with guards that it requires 1 minute of active gameplay, plus 9 minutes of waiting/watching/planning, then it's going to be fairly boring.  If the game is so difficult that it requires 20 attempts per level (averaging 30 seconds per attempt) then it's going to be aggravating -- people are probably looking for sexual gratification rather than Dark Souls.


One way to adjust the balance would be to break up the training sequences with additional "sneaking" missions (which would presumably be optional).  The player might try to grab a treasure from a monster-infested cave, in order to gain money to buy special costumes or sex toys for the girl.  If the girl is a princess, then the player might infiltrate a castle and search her bedroom for clues which could help to seduce or blackmail her.  The player might venture out and slash at monsters in order to brew their remains into a love potion, or slay a few goblins for EXP (which would presumably improve the player's stats and make the training minigame easier).

Currently I'm looking for artists, writers for this game.

You should probably specify what the artists are expected to contribute. Event CG? Backgrounds? Character portraits? Custom RPGMaker sprites? Custom terrain and tilesets? GUI designs? Item sprites? Pixel animations?


Would authors be working in Unity to create scripted interactions?  Or would they just submit pages of text which you will then arrange into game assets?  Do you expect authors to have prior experience with Visual Novels, or are you accepting contributions from anyone?


You've indicated that fetishes are at the contributors' discretion, but there are probably some ideas which wouldn't fit into your game's backstory or aesthetic.  It looks vaguely medieval, so an android girl presumably wouldn't fit.  Similarly: if an author hands you a completed script for a male abductee and you say "ewww that's gay; no thanks" then you've wasted their time.  It's best to spell out your expectations and limits beforehand.


Of course, if you actually are totally committed to accepting anything then please disregard my nagging :)
 

Blasterus

Member
Jun 19, 2016
7
0
Since it's an adult game, there's no point to make custom tiles for roaming part (yet). Only things required from artist is an art for actual "porn" part, design included. Which means no restrictions.


As for writers: from technical point I'll do it as easy as possible for writer, so there will be no additional work for him, be it notepad, googledoc or twine (or whatever, if it's readable it can be used).
 
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Blasterus

Member
Jun 19, 2016
7
0
Could you explain more about the multiplayer? How does that work with this game?

Right now you can play demolevel with someone.


In future, game will be fully playable solo or in party. Not sure about porn part, because there's no porn part yet.


If you are asking about technical part: then you need to use 'LAN-emulators' (ex. Tunngle, EvolveHQ, Hamachi) to play online.
 
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xyzabc198

Well-Known Member
May 4, 2016
191
15
Are you planning on paying your artists writers? Is the game going on Patreon? If it is are you offering a cut of the Patreon profits to them? Or are you wanting to profit off of other peoples hard work?


A bit of information would be good
 

Blasterus

Member
Jun 19, 2016
7
0
Are you planning on paying your artists writers? Is the game going on Patreon? If it is are you offering a cut of the Patreon profits to them? Or are you wanting to profit off of other peoples hard work?


A bit of information would be good

Cut of the Patreon profits, which will be made after game gets it's first adult content.


% negotiated privately. Amount of needed content mentioned in blog and docs.


Found writer, looking for artist.