(World that the characters will come from is a world with no humans, and all anthro characters. Original world is named Aros, and has a modern level of technology.)
Aros; a world of myriad species and interesting characters. Aro's top scientific institution, the Marloss institute of exotic research, has been experimenting with peeking into alternate dimensions. After several months of research, they had discovered so much; amazing, spectacular worlds with never before seen creatures and resources. However, their luck ran out. While investigating a previously unseen dimension, some force seemed to hijack their equipment. Readouts listed impossible numbers, circuits were fried, and reality itself was torn asunder. When the smoke cleared, everyone in the room vanished.
They had a gone to a world of danger.
A world of intrigue.
A world of adventure and discovery.
Welcome to the Under-Rail, jack.
Rules:
1.No Godmodding or Mary Sues
2.If you bring in strange fetishes, the people around you will act accordingly. If you randomly eat a man with your dick, expect others around you to open fire or attempt to save the person in trouble.
3.Don't be a scrub
Mechanics:
I will roll a d20 (with modifiers) when it seems necessary. The roll will be added to your characteristic score. If it is above the difficulty of the situation, you will succeed. A normal situation (firing a gun at a target standing in the open, sneaking past a sleepy and untrained guard) will be around 20, while extremely difficult situations (lifting a train overhead, talking down an extremely fanatical and brainwashed individual) will be around 60.
Characters will have 8 stats; Strength, perception, intelligence, agility, constitution, persuasion, gun skill, and weapon skill.
Strength is self explanatory.
Perception is your ability to perceive things in the local environment that are not in plain sight.
Intelligence is self explanatory.
Agility is your ability to do athletic feats, such as sprinting or jumping.
Constitution is your ability to resist pain, harsh conditions, and damage.
Persuasion is your ability to negotiate with others, whether it be over prices or just asking someone something they don't want to say.
Gun skill is your skill with firearms.
Weapon skill is your skill with melee weaponry or your bare hands.
Character Form
Name:
Age:
Sex/Sexuality:
Species (cannot be human): Each race will have their own strengths and weaknesses. Reptillian creatures (dinosaurs, dragons, reptiles, etc.) will usually have higher strength and constitution, while aquatic creatures will have better agility and perception. Will be negotiated individually with each person applying.
Position at Marloss Institute, and reason for being in the testing room during the incident:
Misc. details (things like music you like, instruments you can play, etc.):
Description of personality:
History:
Appearance (Text and picture accepted.)
Skills (Each skill starts at 5, and you have 5 spare points to spend. You can only naturally raise a skill to 10 (peak training). Racial bonuses do not follow this rule. You can take away points from one skill and distribute them to others. If natural characteristics bring them lower than 1, they will default at 1.)
Strength:
Agility:
Perception:
Constitution:
Intelligence:
Weapon skill:
Gun skill:
Aros; a world of myriad species and interesting characters. Aro's top scientific institution, the Marloss institute of exotic research, has been experimenting with peeking into alternate dimensions. After several months of research, they had discovered so much; amazing, spectacular worlds with never before seen creatures and resources. However, their luck ran out. While investigating a previously unseen dimension, some force seemed to hijack their equipment. Readouts listed impossible numbers, circuits were fried, and reality itself was torn asunder. When the smoke cleared, everyone in the room vanished.
They had a gone to a world of danger.
A world of intrigue.
A world of adventure and discovery.
Welcome to the Under-Rail, jack.
Rules:
1.No Godmodding or Mary Sues
2.If you bring in strange fetishes, the people around you will act accordingly. If you randomly eat a man with your dick, expect others around you to open fire or attempt to save the person in trouble.
3.Don't be a scrub
Mechanics:
I will roll a d20 (with modifiers) when it seems necessary. The roll will be added to your characteristic score. If it is above the difficulty of the situation, you will succeed. A normal situation (firing a gun at a target standing in the open, sneaking past a sleepy and untrained guard) will be around 20, while extremely difficult situations (lifting a train overhead, talking down an extremely fanatical and brainwashed individual) will be around 60.
Characters will have 8 stats; Strength, perception, intelligence, agility, constitution, persuasion, gun skill, and weapon skill.
Strength is self explanatory.
Perception is your ability to perceive things in the local environment that are not in plain sight.
Intelligence is self explanatory.
Agility is your ability to do athletic feats, such as sprinting or jumping.
Constitution is your ability to resist pain, harsh conditions, and damage.
Persuasion is your ability to negotiate with others, whether it be over prices or just asking someone something they don't want to say.
Gun skill is your skill with firearms.
Weapon skill is your skill with melee weaponry or your bare hands.
Character Form
Name:
Age:
Sex/Sexuality:
Species (cannot be human): Each race will have their own strengths and weaknesses. Reptillian creatures (dinosaurs, dragons, reptiles, etc.) will usually have higher strength and constitution, while aquatic creatures will have better agility and perception. Will be negotiated individually with each person applying.
Position at Marloss Institute, and reason for being in the testing room during the incident:
Misc. details (things like music you like, instruments you can play, etc.):
Description of personality:
History:
Appearance (Text and picture accepted.)
Skills (Each skill starts at 5, and you have 5 spare points to spend. You can only naturally raise a skill to 10 (peak training). Racial bonuses do not follow this rule. You can take away points from one skill and distribute them to others. If natural characteristics bring them lower than 1, they will default at 1.)
Strength:
Agility:
Perception:
Constitution:
Intelligence:
Weapon skill:
Gun skill:
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