Gaast
A Fantasy management game, inspired by Slave Maker 3, Otherworld, and Evil Genius.
Links
The game: http://daprgast.itch.io/gaast
Dev blog: http://gaast-game.blogspot.com/
Feedback and bug reporting: http://goo.gl/forms/cvpFxyTssF
Overview
The story of Gaast centers around the players management of a building and the residents of that building. The player could be managing a university, military school, inn/tavern, brothel, monastery, theater, or any number of other buildings.
The player’s job is to organize the grounds of the building, and set schedules for the residents. Residents may be tasked with teaching or learning in a classroom, cooking in a kitchen, cleaning the building, guarding the storeroom, or any number of other tasks. As the residents take part in these tasks, their skills improve, leading to more effective work, better earnings, or perhaps graduation.
While the residents go about their scheduled tasks, events can occur which may distract the resident from their task, lead to a bit of extra gold, or earn a favor for the player. For example: just before his class, a male student catches a glimpse of a female student changing in her dormitory, arousing him and distracting him from the lesson. Alternately, after taking good care of a particularly handsome customer in the brothel, he reveals himself to be a minor noble traveling in disguise - he tips very generously, and promises to return, gaining influence for the player.
Gameplay revolves around managing resources, consisting not only of money, but influence, favors, and the residents themselves. The players backstory, and the type of establishment can dramatically change the player's experience from game to game.
Screenshots



Gameplay
Currently the only thing to do in the game are to observe the events (there are only 2, and they should be easily accessible), build rooms in the empty spaces, and assign people to perform tasks in those rooms. As of now there are only two characters available (The player's avatar, and an assistant), so the player will need to play the role of a teacher for the assistant. I am focusing on a university style building as of now, so the available rooms and activities reflect that. Eventually the player will determine what type of business s/he wants to run, and available resources will be based on that. Characters in game each have unique personalities, based partially on their race/nationality, and they are able to develop relationships with one another through events and actions they perform.
Fetishes
Currently there is only one adult event in the game, and it involves heterosexual group sex. I personally plan on writing homosexual, heterosexual, and bisexual events, involving many different fetishes, driven by community request. In the future, I also plan to allow users to create their own events, and any fetish will be welcome. Each event can have a number of tags (e.g. gay, straight, orgy, anal, etc) - all the tags in events currently available to the player will be listed in an options menu, where tags can be disabled, preventing the player from seeing events that contain that tag.
Technical Details
The game is currently in very early prototype stages. The framework for a room building system, scheduling system, event system, and a character creation and management system have all been created. The next phases of development will be to add an "interview" system, where the player can screen potential employees/students/teachers/etc, as well as a housing system. I have done very little balancing as of now, so build times, training times, etc should be expected to change. While characters currently have unique personalities, and there is a system in place for characters to develop relationships with each other, there are currently no actions or events which influence them, so it is not noticeable in the game.
Artistic Details
As you will notice if you play the game, there is little in-game art outside of the building and its rooms. I haven't been able to find satisfactory "anatomically correct" models, or sexual animations, so I'm sticking with featureless capsules for the time being. The individual scenes of an event can also have images associated with them, but I am not an artist and thus the scenes I've written don't have any. Assuming there is interest in the project, I will eventually either hire out the artwork, or find an artist willing to partner with me.
Team/Contact
I (daprgast) am a software developer with approx 7 years of independent game development experience. This is my first adult game, and I've really wanted to work on one for quite awhile - I'm having a blast finally doing it.
I am currently the only person working on this project, and I can be contacted at:
daprgast@yahoo.com
Known bugs
You cannot destroy/demolish a room once built.
A Fantasy management game, inspired by Slave Maker 3, Otherworld, and Evil Genius.
Links
The game: http://daprgast.itch.io/gaast
Dev blog: http://gaast-game.blogspot.com/
Feedback and bug reporting: http://goo.gl/forms/cvpFxyTssF
Overview
The story of Gaast centers around the players management of a building and the residents of that building. The player could be managing a university, military school, inn/tavern, brothel, monastery, theater, or any number of other buildings.
The player’s job is to organize the grounds of the building, and set schedules for the residents. Residents may be tasked with teaching or learning in a classroom, cooking in a kitchen, cleaning the building, guarding the storeroom, or any number of other tasks. As the residents take part in these tasks, their skills improve, leading to more effective work, better earnings, or perhaps graduation.
While the residents go about their scheduled tasks, events can occur which may distract the resident from their task, lead to a bit of extra gold, or earn a favor for the player. For example: just before his class, a male student catches a glimpse of a female student changing in her dormitory, arousing him and distracting him from the lesson. Alternately, after taking good care of a particularly handsome customer in the brothel, he reveals himself to be a minor noble traveling in disguise - he tips very generously, and promises to return, gaining influence for the player.
Gameplay revolves around managing resources, consisting not only of money, but influence, favors, and the residents themselves. The players backstory, and the type of establishment can dramatically change the player's experience from game to game.
Screenshots



Gameplay
Currently the only thing to do in the game are to observe the events (there are only 2, and they should be easily accessible), build rooms in the empty spaces, and assign people to perform tasks in those rooms. As of now there are only two characters available (The player's avatar, and an assistant), so the player will need to play the role of a teacher for the assistant. I am focusing on a university style building as of now, so the available rooms and activities reflect that. Eventually the player will determine what type of business s/he wants to run, and available resources will be based on that. Characters in game each have unique personalities, based partially on their race/nationality, and they are able to develop relationships with one another through events and actions they perform.
Fetishes
Currently there is only one adult event in the game, and it involves heterosexual group sex. I personally plan on writing homosexual, heterosexual, and bisexual events, involving many different fetishes, driven by community request. In the future, I also plan to allow users to create their own events, and any fetish will be welcome. Each event can have a number of tags (e.g. gay, straight, orgy, anal, etc) - all the tags in events currently available to the player will be listed in an options menu, where tags can be disabled, preventing the player from seeing events that contain that tag.
Technical Details
The game is currently in very early prototype stages. The framework for a room building system, scheduling system, event system, and a character creation and management system have all been created. The next phases of development will be to add an "interview" system, where the player can screen potential employees/students/teachers/etc, as well as a housing system. I have done very little balancing as of now, so build times, training times, etc should be expected to change. While characters currently have unique personalities, and there is a system in place for characters to develop relationships with each other, there are currently no actions or events which influence them, so it is not noticeable in the game.
Artistic Details
As you will notice if you play the game, there is little in-game art outside of the building and its rooms. I haven't been able to find satisfactory "anatomically correct" models, or sexual animations, so I'm sticking with featureless capsules for the time being. The individual scenes of an event can also have images associated with them, but I am not an artist and thus the scenes I've written don't have any. Assuming there is interest in the project, I will eventually either hire out the artwork, or find an artist willing to partner with me.
Team/Contact
I (daprgast) am a software developer with approx 7 years of independent game development experience. This is my first adult game, and I've really wanted to work on one for quite awhile - I'm having a blast finally doing it.
I am currently the only person working on this project, and I can be contacted at:
daprgast@yahoo.com
Known bugs
You cannot destroy/demolish a room once built.
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